All work

Games / Horror · Time management

Mango Shake Simulator

Make mango shakes, manage ingredients, and survive escalating pressure from Frogbear in a first-person psychological horror and time-management game.

Completed school project
Mango Shake Simulator
My role

Gameplay Programmer

Team

4 people

Built with

Unity 6 · C#

Year

2025

01 / MY CONTRIBUTION

The work behind the experience.

I programmed the main gameplay systems for Mango Shake Simulator, a first-person psychological-horror and time-management game built in Unity. The gameplay revolves around collecting ingredients, preparing mango shakes, and serving customers under time pressure. I implemented systems supporting the main gameplay loop, including resource collection, customer timing, and interactions tied to the player's performance. The horror system was designed around the same mechanics rather than being separate from them. Repeated failures caused Frogbear to progress through increasingly hostile reaction states, turning an initially lighthearted management game into a psychological-horror experience.

02 / OUTCOME

Where it led.

Completed as a collaborative school project.

Gameplay Screenshot #1
Gameplay Screenshot #1
Gameplay Screenshot #2
Gameplay Screenshot #2
Gameplay Screenshot #3
Gameplay Screenshot #3
Gameplay Screenshot #4
Gameplay Screenshot #4
Gameplay Screenshot #5
Gameplay Screenshot #5
Gameplay Screenshot #6
Gameplay Screenshot #6
Gameplay Screenshot #7
Gameplay Screenshot #7

Have something in mind?

Let’s create something
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