Games / Horror · Time management
Mango Shake Simulator
Make mango shakes, manage ingredients, and survive escalating pressure from Frogbear in a first-person psychological horror and time-management game.
Completed school project
Gameplay Programmer
4 people
Unity 6 · C#
2025
The work behind the experience.
I programmed the main gameplay systems for Mango Shake Simulator, a first-person psychological-horror and time-management game built in Unity. The gameplay revolves around collecting ingredients, preparing mango shakes, and serving customers under time pressure. I implemented systems supporting the main gameplay loop, including resource collection, customer timing, and interactions tied to the player's performance. The horror system was designed around the same mechanics rather than being separate from them. Repeated failures caused Frogbear to progress through increasingly hostile reaction states, turning an initially lighthearted management game into a psychological-horror experience.
Where it led.
Completed as a collaborative school project.







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