Games / Psychological horror
Where Agno Sleeps
A comatose student explores surreal dreamscapes. Through Manifest Reading, discovered text transforms reality, introducing new rules and dangers.
Completed game-jam project
Gameplay Programmer
3 people
Unity 6 · C#
2025
The work behind the experience.
I worked on gameplay programming and implementation for Where Agno Sleeps, contributing to the game’s core mechanics and interactive systems. My role focused on translating our gameplay and narrative ideas into functional systems within Unity, including player interactions, environmental mechanics, and other features that supported exploration and progression. I also contributed to integrating these mechanics into the game world and connecting them with the psychological-horror experience. Because the project was developed during a game jam, we had to work within a limited timeframe, prioritize the most important features, and adapt our ideas based on what we could realistically implement and polish before the deadline.
Where it led.
Best Game and People’s Choice in Game Development at GamePalooza! Game Jam 2025.
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